![just cause 2 mods kotaku just cause 2 mods kotaku](https://gameranx.com/wp-content/uploads/2016/02/Just-Cause-3-Expansion-4-1024x576.jpg)
Some people like how I write and want me to write about certain games, so they send stuff to me. I don't have enough money to pay the $100+ a month for medical insurance, but I do have like maybe $20-30, so sometimes I go "hey, that looks cool, I'll buy that" when I should probably stick stuff in savings. What do you mean by "dumb shopping"? Just regular browsing? Or blind buys? AMD codes are little bonuses you get for buying a graphics card for whatever reason, they'd gone with Alien: Isolation, despite it not being out (usually it's stuff that's already out). Newegg was dumping AMD codes where Alien was concerned. Like, hey, THIEF 2014 going for $60? Naaah, I got it for $7 a few months before release.
JUST CAUSE 2 MODS KOTAKU PC
G.B.: I remain almost entirely a PC gamer. How have you handled all of that, facing those struggles, along with going to college? Not a lot of people would be able to do that. From what I understand, for most of your life, you've consistently had struggles with money, partially due to covering a genetic disorder.
![just cause 2 mods kotaku just cause 2 mods kotaku](https://videogamemods.com/justcause2/wp-content/uploads/sites/4/cmdm/172713/1534888434_20180821135000_1.jpg)
It rarely changes on any drastic level, though it always changes.īeing a member of the games press often requires you are on top of things, able to play both recent and older games with ease. Most of the time, I have a general idea, I see where my mind takes me, and I make adjustments to my initial idea as I go.
![just cause 2 mods kotaku just cause 2 mods kotaku](https://img.game-news24.com/2021/11/Just-Cause-Mobile-mobile-launched-in-these-countries.jpeg)
I only try to force it when nothing's coming and I've got a deadline, but that's pretty rare.
JUST CAUSE 2 MODS KOTAKU SERIES
For example, a piece I'm doing that was initially "what does it mean for Game X to be a part of Series Y" has become "why are we so excited for this game, and why can't I shake the feeling that something's not quite right?"ĭo you ever try to direct the evolution or just follow it and see where it takes you? Sometimes, as I'm playing a game for a refresher-I don't write without playing or replaying the game I'm writing about-I'll actually discover something about it I hadn't noticed before. I proceeded to explain why I felt it was so great. Like, there I was, playing survival games, and I kept going "ugh, I don't like this, I don't like what this is doing, why can't they be more like STALKER?" So then I wrote a piece detailing my specific frustrations with survival games and then presented the game I'd been comparing them to in my head. Sometimes it's a case of comparing one thing to another, looking at the friction there, and writing something about that. And then I sit down and I write about that. So-using a game I haven't written about as an example-for Forza Horizon, I might go "hey, why does this work?" and I might come to the conclusion that it's all about the atmosphere or the reward cycles or something. Sometimes it means answering a question about why a game failed. This usually means asking myself what a game's unique hook is. Most of the time, I'm doing the pitching, so I'll try to come up with an interesting pitch. I realize that's not the world's greatest answer, so I'll try to expand on that. I'm the kind of guy who explains how magic works, basically.Īnd how do you approach writing your highly detailed, long-form critiques? It's considered quite a feat to make that draw in views in an industry that primarily rewards guides, lists, and snappy news posts. G.B.: You could say I'm a freelance games critic who specializes in explaining how mechanics work. I had a chance to sit down with him this week to talk about game journalism and what advice he has for aspiring game critics.Īlright, first off - For those who don’t know you, how would you describe your work as a game journalist?